A comparison is then made to today’s games, illustrating how concepts introduced in the penny arcade era have been carried through to today’s games. It is argued that other media at the time influenced the design of early games, and created an expectation of sound use and quality by the 1930s, but that sound in games also went on to influence other media forms. An investigation into where, how and why different types of sound (voice, sound effects and music) were used from the inception of mechanical coin-operated machines up until about 1940 is presented. This paper provides an “audio archaeology” of the penny arcades, exploring the uses of sound in the electro-mechanical era of games. ![]() Game Sound in the Mechanical Arcades: An Audio Archaeology by Karen Collins Abstract:
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